News and Blog

Limitless Fortune v1.3 Patch Notes

Thank you to those of you who took the time to report a bug in Limitless Fortune v1.2. Minor update, 1.3, is out today with a fix! If you haven’t played the game yet, you can find a download link and some more info at LimitlessFortuneGame.com. Patch notes for v1.3 – Fix bug preventing users from paying […]

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Limitless Fortune is now available on the App Store!

We are thrilled to announce the launch of Limitless Fortune: Orbital Trade and Investment. Learn more at LimitlessFortuneGame.com or download it on the App Store. Take command of your space ship. Explore the solar system. Buy and sell exotic trade goods. Invest your money wisely. Make the biggest fortune of all time! Learn important, real-life […]

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Announcing Limitless Fortune: Orbital Trade and Investment! Coming soon to the App Store

We’re pleased to announce that our next major release will be Limitless Fortune: Orbital Trade and Investment, a space trader-style game for iOS. To learn more, visit LimitlessFortuneGame.com. In Limitless Fortune, you take command of a space ship and venture out into the solar system with one goal: build the biggest fortune of all time! […]

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WealthSim (The Personal Finance RPG) Update 4: Real Estate

Introduction We’re continuing to make great progress on our current project, WealthSim. If you’re not familiar with the project, feel free to catch yourself up on the update I’ve published so far: Announcement | Update 1 | Update 2 | Update 3. As of today, we finally have mortgages working in the game. I thought it […]

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WealthSim (The Personal Finance RPG) Update 3: Market Simulation

Introduction As promised in Update 2,  this post will explain the system we’ve developed to simulate different economic environments, including the markets for stocks, bonds, and gold. We’ve developed a system that simulates the market within a set of parameters. Every game will have different results, since many aspects of the simulation are based on […]

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WealthSim (The Personal Finance RPG) Update 2: Status Report

We’re making progress! It’s been a while since our last update, but in that time we’ve made a ton of progress on our upcoming personal finance RPG, WealthSim. If you’re not familiar with the project, you can read our kickoff announcement here and our first update here. In our last update, we only had mockups, […]

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Improved Segment Analysis – Do Local Notifications Increase Retention Rates?

Introduction A couple months ago I posted an analysis that attempted to determine whether or not local notifications increase mobile app retention rates. Read it here. My methods with that analysis weren’t perfect, as I compared two similar apps — Beehive Blast and Battle for the Birdhouse — instead of segments of the same app. […]

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Fight the Fire v3.0 is Coming! Here’s What to Expect

We’re working on a significant update to Fight the Fire! What’s Changing? There are two big changes that you’ll notice when we release the update: The Fire Monitoring Station is now free, and there are no longer banners ads during game rounds Level progression is more forgiving, and difficulty between regions scales more smoothly Why? […]

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Personal Finance RPG Update 1: Gameplay Introduction and Concept Screens

Introduction A few weeks ago, we announced that we’re developing a personal finance RPG (currently untitled). Read the announcement here. We’ve been bogged down with other work and haven’t had a chance to get an alpha version up and running. We have, however, put together a general rundown of how the app is going to […]

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Exploring App Store Page Conversion Rates

As of today, we have access to Apple’s new iTunes Connect Analytics beta. I haven’t had a chance to explore all of the features, but one of the most useful and novel features is the ability to track how many pageviews our app’s App Store pages are getting relative to how many downloads those apps get. […]

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